Some History for Falahara
She grew up in a small community of Wild Elves in Chandlewood. There was fairly frequent exchange with the other elves that also live in Chandlewood, which is how she came to be best friends with Annu. They often spent many weeks at a time together discussing all manner of things while exploring the forest. They are similar age, and their families have known each other for generations.
Falahara's parents live in the Chandlewood forest still, her mother is quiet and reserved, (for a Wild Elf) and is partial to long excursions on her own in the woods. She has tutored Falahara in the ways of the forest and survival, as well as a fair amount of self-defense (she is especially skilled with the dagger, and believes one should never be without one, or four). Her father is an active member of the council and known by many for his vivacity in debates as well as his ferocity in battle. She has no sisters or brothers living. Her parents had a boy many years before Falahara, but he was killed just before she was born during an attack by the were-creatures that live in the Chandlewood area.
When Falahara was old enough to begin intensive training in particular weapons beyond the standard, she chose the one her mentor preferred, the spiked vine. This long chain-like weapon is wielded in two hands and can strike at targets in any direction up to 10 feet away. It is made of specially treated material derived from rare vines found in the southern Chandlewood forest, which has been tested against the strongest of metal chains and silken rope. This material is woven into a chain-like braided design that incorporates wicked barbs of some plants as well as dark metal fashioned to mimic those plants. This weapon took a long time to master, years of training and many mistakes, although Falahara learned quickly and practiced intently.
The Elven Gods
The main Elven Pantheon includes Correllon Larethian (cg) who presides over the domains of elves, war, and the arts, and Angharradh (cg) deity of defense, spring, and wisdom.
Rillifane Rallathil (cg) presides over woodlands, nature, and wild elves, friend of druids.
There are the archers: Sheverash (cn), with the Black Bow, concerned with vengeance, retribution, crusades, loss, and drow hatred; and Solonor Thelandira (cg) with archery, hunting and wilderness.
Deep Sashelas (cg) diety of the sea, helped me overcome the boat journey in peace. Weather is the domain of Aerdrie Faenya (cg), and travel the domain of the demigod Fenmarel Mestarine, (cn) friend to feral elves, outcasts, scapegoats.
The god of luck, mischief, and rogues, and change is actually Erevan Ilesere (cn).
Hanali Celanil (cg) has charm, magic, beauty, love, and enchantments in her portfolio, and Labelas Enoreth (cg) history, time, and the moment of choice.
And lastly, there is Sehenine Moonbow (cg) deity of mysticism, dreams, death, journey, transcendence, moon, stars, and the heavens.
The Druid's Background
The druid and her snake traveled north, for she felt a calling. Not the spiritual calling to serve a God or Belief, but a place or entity drawing her onward, and so they traveled north. North, through the forests of Cormanthor, where she felt the corruption at its center. Not that she cared for the struggles of light versus dark; just that whatever resided at this forest's center no longer cared for the balance that is nature, the balance that is all life. But the entity was further forward, and so she continued on. Past the lands of the Dale, towards the great ice and setting sun, the snake her only constant companion, into the land of the Zhents. The Zhents cared little for the land; domination, of the world, or all lands, of everything and everyone, was their concern, and while the land was not their enemy, neither was it their ally, and so it hid the druid and sped her on her way, till one day, she approached a forest glade that few new about and fewer still could find without it so desiring. Boudicea slowed as she approached this glade, with ancient trees ringing the calm and peaceful place. As she stepped through their shade into the midmorning light, the grasses swaying gently, a great oak creaked, turning toward her, and stated, "You are early, and yet late. Taliesin has been sent for, though most likely he already knows you are here." And with that, the great tree fell silent.
Not long after, the great druid appeared, and so it was Boudicea received her twined tasks. The first was to deliver a message, though the warning would be too late for those for whom it was meant. Though the warning was late, still it must be delivered for the bonds and trusts of those who protect the land and its ways are important even to aloof druids. The second task, for it had been shown to the Druid of the Glade that Kelemvor would task these self same to remedy a wrong against nature, was to accompany those for whom the warning came to late, to face a great white dragon, and put right the imbalance this creature had caused in the lands she had claimed her own.
Task at hand, assigned by a minion of the Oak Father, Boudicea traveled to the Temple of Kelemvor in the mountains west of the Zhentirim. As ordained, she arrived at the temple as a band approached along the paths of the dead. Heading down to meet these people, and accomplish the first of her goals, Boudicea noticed the great wrongness of the place. It was a land devoid of life, truly a place taken by the dead from the living, and grateful indeed was she that the priests of Kelemvor worked to contain such blasphemous a corruption. The band consisted of two elves, a half-elf, a human, a dwarf, and a creature not fully of this world whose eyes glowed blue and who noticed not the chill against which all others where cloaked and guarded. And delivering the scroll, she joined with these adventurers, that she could accomplish her task and with their aid, deal with the dragon.
It was two and a half days later that she learned they were not headed to the dragon, but to the Temple of the Winds; that Kelemvor had not tasked them as she expected, and that they were out to rid the land of the undeath that plagued it. Though it was not her quest, she “gladly” aided them, for they worked to correct a wrong against nature; and moreover, the Temple of the Wind was an ancient place long ago dedicated to Imshinn, greater Air elemental, and servitor of Obad-Hai, to Oak Father and her God.
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